| Image | Name | Description |
|---|---|---|
| Sword Booster | [Master Level : 20] Uses HP and MP to temporarily boost up the attacking speed of the equipped sword. It only applies when either a one-handed or a two-handed sword is in hand. |
|
| BW Booster | [Master Level: 20] Uses HP and MP to temporarily boost up the attacking speed of the equipped blunt weapon. It only applies when either a one-handed or a two-handed blunt weapon is in hand. |
|
| Threaten | [Master Level : 20] Use MP to temporarily threaten a monster. Decreases the level of weapon attack and weapon defense of every monster around the area. |
|
| Power Guard | [Master Level : 30] Returns a portion of the touch damage received from the enemy (half for bosses). Can't return more than 10% of the enemy's Max HP at once, however. |
|
| Improving MP Recovery | [Master Level : 20] Recovering even more MP every 10 seconds Passive skill |
|
| Shield Mastery | [Master Level : 20] Shield Defense increases. However, it does not affect if the character does not equip the shield. Passive skill |
|
| Charged Blow | [Master Level : 30] Stun up to 6 enemies. You can use this skill only when your combo is charged up. |
|
| Fire Charge: Sword | [Master Level: 30] Temporarily adds the element of fire into the sword. The damage is changed by 20% against monsters that have an elemental weakness or resistance. It gets cancelled when Charged Blow is used or when the duration expires. |
|
| Flame Charge: BW | [Master Level: 30] Temporarily adds the element of fire into the blunt weapon. The damage is changed by 20% against monsters that have an elemental weakness or resistance. It gets cancelled when Charged Blow is used or when the duration expires. |
|
| Ice Charge: Sword | [Master Level: 30] Temporarily adds the element of ice into the sword. The damage is changed by 20% against monsters that have an elemental weakness or resistance. It gets cancelled when Charged Blow is used or when the duration expires. Hits will freeze enemies. |
